Metroid: Other M fails to raise the bar

Contributing Writer
Last Updated Wednesday, 08 September 2010 17:07
the jist

Bounty hunter Samus Aran secretly runs across boundaries, beams a ray-gun, and once again protects the world from lawless villains seeking the powers of the Metroids.


Bounty hunter Samus Aran secretly runs across boundaries, beams a ray-gun, and once again protects the world from lawless villains seeking the powers of the Metroids.

This is undeniably the usual for game-players who have grown up side-by-side with the twelve Metroid games in the Nintendo series. 



With the August release of Metroid: Other M, Nintendo proves the non-linear sequel has continued the series’ success. As one of the first games to feature a female hero, the game is a must-have for Wii players who are looking to enjoy a great story and plot. Since its beginning in 1986, Metroid is widely known for its sci-fi scenery and straightforwardness when it comes to killing strong enemies. As Metroid games were released throughout the years, major changes occurred with them. Metroid: The Other M is no exception.


Typically, Samus Aran was not talkative in any of the previous games. Running solo was the usual up until now. But in Metroid: the other M, Samus groups up with other characters to accomplish her missions. It is no longer the duty of one person, but a collective victory. This difference has left me with mixed feelings about my gaming experience because I was accustomed to Samus’s solo performances in previous games.


Another difference in this game is when Samus begins to show personality while revealing her history. For some game players, this may have changed their whole perception of Metroid, in which Samus never talked and did her missions independently. She was a mystery masked by her suit, which many players may have found more appealing. Though the vast changes behind Samus and her background were placed throughout the game, I found the background of characters more intriguing and therefore kept me playing the game. By understanding the motives behind Samus’s actions the ten hours of expected gameplay was more understandable for me in the long run.


Besides the story and concepts of the game, another issue at hand was the use of controls. The Wii itself forces game developers to adapt different remote control settings unlike other consoles. Because of this, Metroid: The Other M does face obstacles when shooting targets due to aiming the remote and the positioning the players need to be in. Usually Wii gamers use the nunchuk along with the main control, but the nunchuks are left out of the game, limiting some actions gamers have.


Regardless of the major differences between the installments in the Metroid series, the subtle traces of the preceding games were kept intact. The common music and somewhat gloomy scenery are still present throughout. In general, The Other M is an satisfactory game; it never lacks in entertainment.


Metroid is comparable with a whole host of other classics such as the Legend of Zelda and Super Mario Brothers. Outlasting most games, the transition from regular 2-D gameplay all the way to 3-D Wii-controlled interactions demonstrates the game has definitely progressed. Even though I found the story to be just acceptable in contrast to the whole Metroid series, the game is not by any means superb. From my perspective, the control aspects of the game were lacking. But in spite of that, the traditional aspects of the game were left intact and players have a fun game to look forward to.


Grade: B



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